A movement developed in the mid-1990s that took network protocols as the subject of their investigation. The movement exploits the inherent properties of interconnected computers, such as a capacity for relaying information, encouraging collaboration, or uniting communities from different geographic locations.
Refers to artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, 3D printing, cyborg art and art as biotechnology.
Installation art is a genre of contemporary art which involves the configuration or “installation” of objects in a space, such as a room or warehouse. The resulting arrangement of material and space comprises the “artwork”.
A term for the virtualization of art, made with the technical media developed at the end of the 1980s. These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc.
A bitmap image format that supports up to 8 bits per pixel for each image, allowing a single image to reference its own palette of up to 256 different colors chosen from the 24-bit RGB color space. It also supports animations and allows a separate palette of up to 256 colors for each frame.
A program or group of programs designed for end users. Examples of an application include a word processor, a spreadsheet, an accounting application, a web browser, an email client, a media player, a file viewer, etc.